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Virtual Reality

Instructor
Riya anu
67 Students enrolled
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Overview

The primary goal of this quick start guide is to introduce you to the fundamentals of Virtual Reality (VR). By the end of this guide, you’ll understand how to design immersive virtual environments, create interactive experiences, and develop VR applications for gaming, education, healthcare, training, and enterprise solutions.

This guide demonstrates how to build Virtual Reality applications using industry-standard tools such as Unity 3D, Unreal Engine, C#, Blender, and Oculus SDK. You’ll learn how to create 3D environments, implement VR interactions, optimize performance, and deploy applications for leading VR platforms.

By completing this guide, you’ll have hands-on experience developing immersive VR projects featuring realistic environments, object interactions, user interfaces, physics-based gameplay, and virtual simulations.


Main Features

Virtual Reality Design

  • Introduction to Virtual Reality
  • 3D Environment Design
  • VR User Interface (UI) & User Experience (UX)
  • Lighting, Materials, and Visual Effects
  • 3D Asset Creation and Integration
  • Spatial Audio Integration
  • Character Animation
  • Performance Optimization

Virtual Reality Development

  • Unity 3D and Unreal Engine Fundamentals
  • C# Scripting for VR Applications
  • VR Controller Integration
  • Hand Tracking and Gesture Interaction
  • Object Interaction and Physics
  • Teleportation and Locomotion Systems
  • Multiplayer VR Basics
  • VR Performance Optimization
  • Testing and Debugging
  • Deployment for Meta Quest, HTC Vive, and SteamVR

Industry Tools

  • Unity 3D
  • Unreal Engine
  • Blender
  • Autodesk Maya
  • Visual Studio
  • Oculus SDK
  • SteamVR SDK
  • OpenXR
  • Git & GitHub
  • Meta Quest Developer Hub

This guide provides a complete introduction to Virtual Reality, helping you design and develop immersive, interactive, and high-performance VR applications for gaming, education, healthcare, architecture, manufacturing, training, and enterprise solutions.


What is the target audience?

This course is designed for:

  • Beginners who want to learn Virtual Reality from scratch.
  • Students interested in immersive technologies and XR development.
  • Game developers looking to build VR games and simulations.
  • UI/UX designers creating immersive virtual experiences.
  • Software developers interested in Unity, Unreal Engine, and VR technologies.
  • Architects, engineers, and educators using VR for visualization and training.
  • Entrepreneurs and startups developing innovative VR solutions.
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Course details
Duration 78
Level Advanced

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Working hours

Monday 8:00 am - 8.00 pm
Tuesday 8:00 am - 8.00 pm
Wednesday 8:00 am - 8.00 pm
Thursday 8:00 am - 8.00 pm
Friday 8:00 am - 8.00 pm
Saturday 8:00 am - 8.00 pm
Sunday 8:00 am - 8.00 pm